- The Skald welcomes his guests, and orders that rooms be prepared for them, and dinner.
- The Ragdoll Princess and Ellaphelia take the PC’s across the Citadel of the Eternal Saga to their rooms. Along the way, they see one man stab another in a vicious rage over a woman. The Princess steps aside—in fact, was diverting out of the path of his fall before he was even stabbed—and leads the Exalted onward.
- The room is covered in traps. They aren’t hard to find, mind you: vents for poison gas, mirrored ceiling designed to break into a rain of piercing shards, etc. Savant uncovers the traps. All of them.
- He then leaves taunting notes.
- Our heroes decide to go on to dinner—and that they’ll be staying aboard the Roar, thank you.
- Dinner is…off. Actually, flavorless. Another deathknight is there—a tall woman, with strong Realm features, and in soulsteel plate—as well as a host of denizens of the castle. All of them are Pinned. They pay attention to Lyim’s seat, nodding along to a speech that another figure would have given, had the PC’s not been there that evening.
- Lyim makes faces, and actually manages to make a few of the people there crack a smile.
- Mother is seated next to the Skald, and they engage in conversation.
- Mother then sees a figure looking out over the balcony—the slaver she murdered in Nexus. He’s leaner than he was, maybe a little harder. But he’s significantly healthier than the last time she saw him, too, and that’s just plain unacceptable.
- Mother tracks down the slaver, and is in fact even guided by a fourth deathknight, finding the new Abyssal in control of dozens of pinned slaves. He drives them against her, and using his whip (and a crash course in Hungry Ghost Style) slowly breaks her down. Just when she’s paralyzed and barely able to move, the Skald terminates the battle from afar, dropping her back at the table.
- After dinner, the PC’s explore the Citadel more, and discover a library, with books covering all their histories. Of course, “Dusk” doesn’t seem to have one. But everyone else does!
- Further exploration reveals that the whole of the citadel seems to be in a loop. Conversations repeat themselves, people die only to rise again and start over. There are hundreds of tiny dramas interlocked and ongoing forever.
- Curiously, the people who Lyim drove to break character are now missing.
- Lion attempts to influence the direction of the stories by interacting with characters, subtly influencing the gossip, etc.
- Dusk finds his way in the secret tunnels to a door. Attempting to open it invokes questions:
“What is your fear?”
- Dusk finds out the wrong answer has consequences, and is very nearly electrocuted multiple times. Returning to the ship, it turns out Sparrowsteel somehow knows the answer.
- And the answer to subsequent questions:
“What is your fear?”
“That I should disappear, as motes of dust on a sunbeam.”
“What is your desire.”
“That my story should not end.”
“What is the shape of your deliverance.”
“An egg, in which I may slumber until I wake again.”
- The door opens, and our heroes find their way into a chamber with the Eye of Autochthon, encased in soulsteel rings, encased in an adamant sphere.
- Also, the Skald.