Power Players

The world of Creation has all sorts of powerful entities out there. Here’s a list (just starting out!) of some of the power players here.

The following listings all use the Creation Ruling Mandate system:

The Crew of the Ascendant Nimbus Roar

POLICY

MOTIVATION: ?
INTIMACIES: ?
AUTHORITY FIGURES: ?

ASSETS

Size: 2 (A small crew)
Competence: ? (An organization’s competence is based upon its ability to accomplish its Motivation)
Influence: 3 (The Crew of the Roar wields no actual political power, but the ship and its Celestial crew are becoming well known and respected)
Wealth: 1 (The Roar does not have a good source of income)
Reach: 4 (The Roar has some clout and pull in the North, but primarily in the Haslanti lands)

CAPITAL: 10 + [Competence]

SPECIAL ASSETS

Ascendant Nimbus Roar (Koline Empire Airship): 8
Ina Rayfair (Terrestrial Exalt): 4
Erryl (Lunar Exalt): 5

SUBSIDIARY ORGANIZATIONS

None

PARENT ORGANIZATIONS

None

PARTNER ORGANIZATIONS

None
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The Empire of the Bull

POLICY

MOTIVATION: Forge an empire spanning the North, which shall proclaim its own glory until the end of the next Age.
INTIMACIES: Yurgen Kaneko (Honored God-King), His Circle (Honor), Icewalkers (Fearful respect)
AUTHORITY FIGURES: Yurgen Kaneko and his Circle

ASSETS

Size: 7 (A growing and mighty nation)
Competence: 5 (The vast majority of the Bull’s armed forces are crack soldiers at this point, and promise to be a horror on the battlefield.)
Influence: 6 (The Bull of the North and his armies have crushed the opposition, and his force of personality has caused most to fall in line with him for one reason or another; dissent still exists in his lands, though not openly.)
Wealth: 5 (While the Empire has yet to fully integrate its newfound muscle the trade patterns of the region, it has a lot of unrecognized financial power it can bring to bear on projects when necessary)
Reach: 4 (The power of the Bull is entirely contained in his own nation.)

CAPITAL: 27

SPECIAL ASSETS

?

SUBSIDIARY ORGANIZATIONS

Linowan Territories
Saltspire League

PARENT ORGANIZATIONS

None

PARTNER ORGANIZATIONS

None
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The Patropolis of Hatiq

POLICY

MOTIVATION: Protect the Autochthonian Citizenry and way of life.
INTIMACIES: Autochthon (Worship), People of the City (Brotherhood), Alchemical Exalted (Heroic Veneration)
AUTHORITY FIGURES: Hatiq and the Tripartite Government

ASSETS

Size: 5 (A moderately-sized city)
Competence: 4 (The people of Hatiq are well-trained to maintain the city.)
Influence: 8 (Hatiq’s social-engineering charms (as well as the terrible consequences of failure) have left most of his people extremely willing to contribute in any way possible.)
Wealth: 3 (Hatiq is technically outfitted with artifact-charms with a worth beyond measure, but these are tied up in maintaining the populace)
Reach: 2 (Hatiq has no dominion or control outside of his own borders.)

CAPITAL: 22

SPECIAL ASSETS

Alchemical Exalted:
Hundred-Hand Spear: 4
Subtle Hewing Arc: 4
Seer of Bright Vistas: 5

SUBSIDIARY ORGANIZATIONS

Assorted Hatiqi Production and Government Industries

PARENT ORGANIZATIONS

None

PARTNER ORGANIZATIONS

None
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Nexus Freelance Troubleshooters’ Union (In Progress!)

POLICY

MOTIVATION: ?
INTIMACIES: ?
AUTHORITY FIGURES: Hare of the Streets and his Circle

ASSETS

Size: 3
Competence: 6
Influence: 5
Wealth: ?
Reach: 2

CAPITAL: 16 + Wealth

SPECIAL ASSETS

?

SUBSIDIARY ORGANIZATIONS

?

PARENT ORGANIZATIONS

None

PARTNER ORGANIZATIONS

None

Power Players

Circles Shattered and Reforged Mockery